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Midair: CTF-Verdant

The very first multiplayer level I ever worked on. Actually the first game environment as well, hence the poor quality of the building stuff. Gone through a bunch of iteration since we first introduced it but I reckon it's showable now. Terrain layout is based on CTF-Wilderzone from Tribes 2, although properly symmetrized.
Art direction, buildings, tree assets, roughly half of the other foliage assets, smaller rock assets, terrain material, lighting by me
The rest of the foliage assets, cliff and sky rock assets by Rodrigo Mizuno

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